SLS Game Library
10 Days in Africa
You have 10 Days in Africa touring by airplane, automobile and on foot. Chart you course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outmaneuver your fellow travelers.
The first traveler to make connections for a ten day journey wins the game!
10 Days in Asia
You have 10 Days in Asia touring by train, airplane, ship and on foot. Chart you course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outmaneuver your fellow travelers.
The first traveler to make connections for a ten day journey wins the game!
10 Days in Europe
You have 10 Days in Europe touring by plane, ship, or on foot. Chart your course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outmaneuver your fellow travelers.
The first traveler to make connections for a ten day journey wins the game.
10 Days in the USA
You have 10 Days in the USA touring by plane, car and on foot. Chart you course from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outmaneuver your fellow travelers.
The first traveler to make connections for a ten day journey wins the game!
1960 : The Making of the President
All elections are turning points, but the presidential election of 1960 holds a special place in American history. The 1950s had been a period of unparalleled economic growth and US global power. Richard Nixon served as President Eisenhower's Vice President through most of the period. Nixon's humble origins gave him a common touch that appealed to the small town, idyllic America encompassed by the spirit of the 1950s. John F. Kennedy, was Nixon's mirror image: charming, Harvard educated and the scion of an American political dynasty.
Bendomino
Easy to learn, Bendominoes play just like regular dominoes. Watch a new pattern being created each time you play as pieces will curve and twirl around the table.
The original design creates a fun and interesting game that is entertaining for the entire family!
Carcassonne
In this tile-laying game, players pull a tile and place it on the board building the area of Carcassone, France. If a player's tile starts a new city, road, farm or monastery they can place one of their "meeples" on the tile to claim control. Meeples can not be placed on objects already claimed, so to score points players must use later tiles to connect up to them. As players place more tiles on the board, objects grow and merge together. Some objects score when completed on the board and others score at the end of the game.
Citadels
In Citadels, you are a medieval ruler trying to complete your city before your opponents can build theirs. Expand your city by adding new districts, but be sure to invest wisely: some districts are more valuable than others, but cost more gold to build.
There is more to ruling a city than gold, however. Lords, ladies, and other nobility all have a role to play. The game changes each turn as each player secretly chooses a new role - the assassin, thief, magician, king, bishop, merchant architect or warlord - and the power that comes with it.
Enchanted Forest
This is a "memory" type game, where players explore the forest looking under trees and finding items from different fairy tales. Players need to find an item and get to the castle and reveal under which tree the item is located. The catch: the objective is ever changing, so players need to remember everything they found under the trees.
Frank's Zoo
The two hedgehogs won! You ask, "How could that happen?" It all started with a stately lion, who was chased away by an elephant. The single elephant naturally yielded to the pair of elephants. Then two mice came along and scared the elephants away. Finally, the two hedgehogs came and bested the mice.
This trick taking game is played in several rounds. In each hand the players try to be the first to get rid of all their cards by playing animals that outrank each other.