Hand Management

El Grande

Grade(s): 
High
Time to Play: 
90
Min. Players: 
2
Max. Players: 
5
Return: 
Medium

The players are the Grandes in old Spain. Each wants to increase his influence at the court and in the regions. Each turn, the players choose from 5 actions, different on each turn. But first choice goes to the player who plays the highest priority card and you have only 13 for the game. Choose your actions and priorities wisely to become the most powerful Grande and win the game! This Decennial version also contains the expansions previously known as Intrigue & the King, Grand Inquisitor & the Colonies, and Grandissimo.

Area Control | Auction | Hand Management | Spiel des Jahres

Elfenland

Grade(s): 
High
Time to Play: 
60
Min. Players: 
2
Max. Players: 
6
Return: 
Medium

In Elfenland, young elves have to pass a very special test before they are accepted as grown-ups. All elf girls and elf boys receive a map of Elfenland, and they have to visit as many famous towns in Elfenland as possible, using the common types of transportation: dragons, unicorns, giant pigs, elfcycles, troll wagons, magic clouds, ferries and rafts. These types of transportation, however, are available in limited numbers and can only be used in specific regions. Thus, an exciting race starts among the elves to find out who will make the best use of the available transportation.

Hand Management | Racing | Spiel des Jahres

TSCHAK!

Grade(s): 
Middle
Time to Play: 
5
Min. Players: 
2
Max. Players: 
4
Return: 
Medium

TSCHAK!' is a card game in which everybody gets to play with exactly the same hands. But who will be the most successful in avoiding the troglodytes and bigger monsters, while going for the fattest treasures, or even better, the legendary rings of power?

Card Game | Hand Management

Alhambra: Big Box

Grade(s): 
High
Time to Play: 
60
Min. Players: 
2
Max. Players: 
6
Return: 
Medium

In Alhambra, players are acquiring buildings to be placed within their Alhambra complex. On a player's turn, a player may take money from the open money market, purchase a building from the building market, or engage in construction and re-construction projects with buildings that have been placed in the player's reserve. The game rewards efficiency, as when a player purchases a building from the market for the exact amount of money, the player may take another turn.

Hand Management | Sets | Spiel des Jahres | Tile Placement

Perfect Stride

Grade(s): 
Middle
Time to Play: 
20
Min. Players: 
2
Max. Players: 
4
Return: 
Medium

"Partner up with a keen and clever horse. A variety of challenging jumps await. The exciting Perfect Stride horse game starts now! You and up to three competitors play skilled riders. Be ready for the unexpected -- sometimes lucky events occur and sometimes trouble comes your way. Collect the most ribbons to win the game!"

The jump course, made up of up to 10 jumps or obstacles is determined by randomly placing (face down) up to 10 Jump cards in a row. The game contains a total of 20 Jump so chances are, your course will be different every time you play.

Card Game | Hand Management | Horses

Battleline

Grade(s): 
Middle
Time to Play: 
20
Min. Players: 
2
Max. Players: 
2
Return: 
Medium

Ancient battles were fought in organized formations. The leaders of both sides directed their forces along the battle line to gain tactical advantage in order to overwhelm their opponents in the center, breakthrough one of his flanks, or hold their position until the time came for a decisive move. How will you muster your battle line? your objective is to create powerful formations on your side of the nine flags, in order to beat the formations on your opponent's side of the respective flags. The first player to win three adjacent flags or any five flags achieves victory.

Card Game | Hand Management | Sets | Math

Dominion: Prosperity

Grade(s): 
Middle
Time to Play: 
30
Min. Players: 
2
Max. Players: 
4
Return: 
Medium

Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava.

Card Game | Deck Building | Expansion | Hand Management

Dominion

Grade(s): 
Middle
Time to Play: 
30
Min. Players: 
2
Max. Players: 
4
Return: 
Medium

ou are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.

Card Game | Deck Building | Hand Management | Mensa Select | Spiel des Jahres
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