Racing

The Worm is Inside

Grade(s): 
Pri./Elem.
Time to Play: 
20
Min. Players: 
2
Max. Players: 
4
Return: 
High

In the dice game The Worm is Inside, players want to be the first to have their worm poke its head out of the compost heap at the end of the garden.

To set up the game board, attach a smaller game board with two slots in it to the larger game board on which the worms will crawl. The first slot has a row of daisies by it, while the second slot has a row of strawberries. Each player chooses a color, and places the worm head of that color in the appropriate track on the game board.

Estimation | Kinderspiel des Jahres | Measurement | Racing

Lokomotion

Grade(s): 
Pri./Elem.
Time to Play: 
20
Min. Players: 
2
Max. Players: 
4
Return: 
Medium

The full moon lights up the sky as night falls on the yard. The various locomotives get ready to race for the coveted title of world champion. But in this exciting race, caution is needed since the tracks switch quickly, locomotives push one another, and before you know it you end up off the rails. Only one locomotive can enter the destination station, so be sure to get there first!

Racing | Roll and Move | Train Game

Mississippi Queen: The Black Rose

Grade(s): 
Middle/High
Time to Play: 
45
Min. Players: 
3
Max. Players: 
6
Return: 
Medium

The Black Rose is an expansion for the The Mississippi Queen game. It adds several new river sections with three new terrain features: sand bars, floating logs, and coal refueling stations. The first two are new hazards which slow paddle-boats down which enter (or are pushed into) those hexes. The last one is a location at which paddle-boats can dock to refill their coal.

Expansion | Pickup and Deliver | Racing

Mississippi Queen

Grade(s): 
Middle/High
Time to Play: 
45
Min. Players: 
3
Max. Players: 
5
Return: 
Medium

Vie with other paddle-wheel captains and their "queens" for the title of Mississippi 
Queen, the fastest paddle-wheeler on Big Muddy. Since a significant portion of a 
paddle-wheeler’s revenue comes from passengers, the competition is more than 
just a race. To win, a captain must be the first to dock at the finish AND make two 
passenger stops along the way.


Pickup and Deliver | Racing | Spiel des Jahres

Hare & Tortoise

Grade(s): 
Middle/High
Time to Play: 
45
Min. Players: 
2
Max. Players: 
6
Return: 
High

This game features the legendary race between the hare and the tortoise, but with a twist. Each player plays both parts at different stages of the race. Sometimes it is best to race like rabbit; others, it is best to move slowly and cautiously like the turtle. In the end, it is the best combination of the two strategies that will win the race. Great fun for families, but also some serious strategy for serious players.

Math | Racing | Spiel des Jahres | Triangular Numbers

Niagara

Grade(s): 
Middle/High
Time to Play: 
45
Min. Players: 
3
Max. Players: 
5
Return: 
Medium
Niagara is set in the not particularly safe world of rushing waterfalls. In the late 18th Century, the Shawnee and Iroquois Indians pointed white Desperadoes, Mercenaries and Adventurers in the direction of hidden caches of valuable jewels, in the hopes of turning them against one another and away from their territorial expansion ambitions. Players play as some of those Adventurers. The first player to be able to claim ownership of five jewels is the winner. But the chase after the riches has some snags.Mensa Select | Pickup and Deliver | Racing | Simultaneous Action Selection | Spiel des Jahres

Egg Run

Grade(s): 
Elem./Middle
Time to Play: 
10
Min. Players: 
2
Max. Players: 
9+
Return: 
High

This is a twist on the usual game in which participants compete in a race while they balance an egg on a spoon. In this one, 10 different items are given to 2 teams of children. You can try to stack as much items on your balancing sticks as you want whenever it is your turn to race, but you risk slower speed, and if any of the items fall, it is back to the starting point. But if you succeed in bringing a stack of items from the start to finish, then you can leave the items at the end point and go back to the starting point to pick up some more or pass to the next player in your team.

Dexterity Game | Gross Motor Skills | Physical Education | Racing

Twiddle Turtle

Grade(s): 
Pri./Elem.
Time to Play: 
10
Min. Players: 
2
Max. Players: 
4
Return: 
Medium

Welcome to the 1111th Turtle Olympics. In the glade stadium Twiddle Turtle and friends are showing their abilities at rolling, throwing the dice and football. Who will roll their turtle quickest and most skillfully? And who will prove to have a good memory?

Fine Motor Skills | Kinderspiel des Jahres | Matching | Racing

Go 0 to 100!

Grade(s): 
Pri./Elem.
Time to Play: 
10
Min. Players: 
2
Max. Players: 
5
Return: 
High

BRRRMMMM, the motors are revving. The red light jumps to green and the vehicles set off at full throttle. Watch out! Oil slicks on the circuit means the cars risk skidding. Which lucky player will be the best at bluffing and using good tactics to finish the round first?

Addition | Math | Multiplication | Racing

PitchCar

Grade(s): 
Middle/High
Time to Play: 
20
Min. Players: 
2
Max. Players: 
8
Return: 
Medium

PitchCar is at the same time a game of skill and a car race. This game is made of wood and is composed of a variety of tracks, jumps and elevations which allow you to build multiple courses for a variety of game play choices. Build you track, choose a car and pitch it along the track! Take the best path, be smart and you will be a champion!

Friction | Momentum | Physics | Racing | Science
Syndicate content