U.S. History

Founding Fathers

Grade(s): 
Middle/High
Time to Play: 
90
Min. Players: 
3
Max. Players: 
5
Return: 
High

Your goal in Founding Fathers is to emerge from the Philadelphia Convention acknowledged by all as the true Father of the Constitution due to your outstanding contributions to the final document. ese contributions are measured by points on the scoring track, so you will want to ensure that you have more of these than anyone else by game's end. You can earn points in a variety of ways, such as by casting state delegations’ votes according to your plans in the Assembly Room, or by filling the Committee Room with your own loyal supporters.

Constitution | Constitutional Convention | Government | U.S. History

Campaign Manager 2008

Grade(s): 
Middle/High
Time to Play: 
30
Min. Players: 
2
Max. Players: 
2
Return: 
High

A modern U.S. presidential campaign is one of the most amazing organizational endeavors undertaken by man. In 2008, John McCain and Barack Obama collectively spent $2.4 billion dollars on their efforts to be elected President of the United States. That is more money than the federal government devoted to the Manhattan Project. It is a larger figure than the gross domestic product of 32 countries. You could purchase three 50-story skyscrapers for the same amount. So, when we talk about running a U.S.

Elections | Politics | U.S. History

Chicago Express

Grade(s): 
Middle/High
Time to Play: 
60
Min. Players: 
2
Max. Players: 
6
Return: 
High

America's industrial boom would have been unthinkable without the railroads. It was only possible to open up this huge country by transporting the necessary materials over long distances.

The industrial development of North America is therefore synonymous with the expansion of the railroad networks of individual companies, many of which were founded at the time with the help of investors who put up the necessary capital.

Economics | Railroad | Stocks | U.S. History

Twilight Struggle

Grade(s): 
High
Time to Play: 
120
Min. Players: 
2
Max. Players: 
2
Return: 
High

In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there now stood only two - the United State and the Soviet Union.

The world had scant months to collectively sigh in relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors.

Cold War | Soviet Union | Two Player | U.S. History | United States

1960: The Making of the President

Grade(s): 
High
Time to Play: 
120
Min. Players: 
2
Max. Players: 
2
Return: 
High

All elections are turning points, but the presidential election of 1960 holds a special place in American history. The 1950s had been a period of unparalleled economic growth and US global power. Richard Nixon served as President Eisenhower's Vice President through most of the period. Nixon's humble origins gave him a common touch that appealed to the small town, idyllic America encompassed by the spirit of the 1950s. John F. Kennedy, was Nixon's mirror image: charming, Harvard educated and the scion of an American political dynasty.

1960 | John F. Kennedy | Politics | Richard Nixon | U.S. History | United States
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