Card Game

Perfect Stride

Grade(s): 
Middle/High
Time to Play: 
20
Min. Players: 
2
Max. Players: 
4
Return: 
Medium

"Partner up with a keen and clever horse. A variety of challenging jumps await. The exciting Perfect Stride horse game starts now! You and up to three competitors play skilled riders. Be ready for the unexpected -- sometimes lucky events occur and sometimes trouble comes your way. Collect the most ribbons to win the game!"

The jump course, made up of up to 10 jumps or obstacles is determined by randomly placing (face down) up to 10 Jump cards in a row. The game contains a total of 20 Jump so chances are, your course will be different every time you play.

Card Game | Hand Management | Horses

7 Ate 9

Grade(s): 
Middle/High
Time to Play: 
10
Min. Players: 
2
Max. Players: 
4
Return: 
Medium

It’s as easy as 1, 2, 3! Players add, or subtract, 1, 2, or 3 to the number on the top card on the pile to determine if they have a card that can be played next. Sounds simple, but with everyone playing simultaneously, the options are constantly changing. The first player out of cards wins!

Addition | Card Game | Closed Set | Math | Subtraction

No Thanks!

Grade(s): 
Middle/High
Time to Play: 
20
Min. Players: 
3
Max. Players: 
5
Return: 
Medium

Good card games can be so simple: either take a card or pay a chip. Anyone can make that decision, right? However, there's a catch - in fact there are two. Nobody wants the cards, not even for free, because they give you points in a game where you need to have the fewest points to win. And the chips? They are scarce, very scarce.

Card Game | Math | Sets

Battleline

Grade(s): 
Middle/High
Time to Play: 
20
Min. Players: 
2
Max. Players: 
2
Return: 
Medium

Ancient battles were fought in organized formations. The leaders of both sides directed their forces along the battle line to gain tactical advantage in order to overwhelm their opponents in the center, breakthrough one of his flanks, or hold their position until the time came for a decisive move. How will you muster your battle line? your objective is to create powerful formations on your side of the nine flags, in order to beat the formations on your opponent's side of the respective flags. The first player to win three adjacent flags or any five flags achieves victory.

Card Game | Hand Management | Math | Sets

Dominion: Prosperity

Grade(s): 
Middle/High
Time to Play: 
30
Min. Players: 
2
Max. Players: 
4
Return: 
Medium

Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava.

Card Game | Deck Building | Expansion | Hand Management

Dominion

Grade(s): 
Middle/High
Time to Play: 
30
Min. Players: 
2
Max. Players: 
4
Return: 
Medium

ou are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.

Card Game | Deck Building | Hand Management | Mensa Select | Spiel des Jahres

For Sale

Grade(s): 
Middle/High
Time to Play: 
20
Min. Players: 
3
Max. Players: 
6
Return: 
High

Going once! Going twice! Sold to the highest bidder! In this perfectly-crafted bidding game, players are forced to make a multitude of difficult decisions every minute…and that’s just in the first phase of the game!

During phase one, players must decide how much of their spending capital to invest in available properties, knowing that their own actions in the second phase could turn those properties into extremely lucrative bargains or crushing losses.

Card Game | Economics | Estimated Value

Timestreams

Grade(s): 
Middle/High
Time to Play: 
60
Min. Players: 
2
Max. Players: 
4
Return: 
High

Timestreams features separate decks of cards from rival ages: the Stone Age, the Medieval Age, the Modern Age, and Future Technology. In this multiplayer time travel game, you strive to seed the timeline with your inventions from your era, using your with and cunning to send your opponents into the dust bin of history.

Card Game | Technology | World History

Modern Society

Grade(s): 
Middle/High
Time to Play: 
60
Min. Players: 
3
Max. Players: 
5
Return: 
High

Modern Society is on the verge of change. At the beginning of the 21st Century the world is facing completely new challenges. Faith in a brighter future is endangered, however. The welfare state is almost at a breaking point, the population is aging and the dependency ration is declining. At the same time, new catastrophes are also lurking on the horizon. Global warming and the instability of the economy are feeding inequality and fueling people's fears.

Card Game | Economics | Environment | Social Activism

Aye, Dark Overlord!

Grade(s): 
Middle/High
Time to Play: 
5
Min. Players: 
4
Max. Players: 
6
Return: 
High

The Evil Genius, Rigor Mortis broods upon his throne and casts his baleful gaze across his cowardly and inept Goblin Servants.

Once again his brilliant scheme has been thwarted and someone needs to take the blame. It is going to take some fast thinking and smooth talking to the Overlord's wrath. But each of these hapless servants is ready to stretch the truth, accuse his friends, and do whatever it takes to make sure that someone else is to blame.

Card Game | ELA | Fantasy | Story-Telling
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