Spatial Relations

Oregon

Grade(s): 
Middle/High
Time to Play: 
45
Min. Players: 
2
Max. Players: 
4
Return on Investment: 
Medium

The year is 1846. Gunslingers, lawmen, pioneers and whole families left their homes in the east and Midwest to try their luck in the West. They loaded their covered wagons with all they could and headed west across steppes, deserts, and mountains. Many chose to settle in Oregon, where the farming and hunting was plentiful and they could stake out a bit of land for themselves. The players have already reached Oregon and gaze upon the rich farmland below and the potential gold and coal reserves of the mountains.

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Blokus

Grade(s): 
Middle/High
Time to Play: 
20
Min. Players: 
4
Max. Players: 
4
Return on Investment: 
Medium

Every move counts in this award-winning game as players stake their territory, square by square. The simple rules take less than a minute to learn, yet the game has the depth to challenge beginners and experts alike, perfect for the whole family.

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Backseat Drawing

Grade(s): 
Middle/High
Time to Play: 
20
Min. Players: 
4
Max. Players: 
9+
Return on Investment: 
Medium

The Hysterical Game of Sketchy Directions!

Two teams race to identify drawings done by their own team members. But the artists don’t know what they are drawing—they can only follow the instructions given by another team member. Laughter erupts as players attempt to follow direction and to guess what is being drawn.
Junior Edition

With Backseat Drawing, there’s no time to stop and ask directions— the fun never stops!

The Challenge Cards feature four languages: English, Spanish, French, and German. Play in the language of your choice!

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Jugle Speed

Grade(s): 
Middle/High
Time to Play: 
10
Min. Players: 
3
Max. Players: 
9+
Return on Investment: 
Medium

Jungle Speed was invented approximately 3000 years ago by the Aboulou Tribe in Eastern Trisopotamia to determine the shares of food each member received after a successful hunt. The Aboulous originally used eucalyptus leaves as cards for the game. These early games usually ended in bloody fights because, unfortunately, all of the cards were identical. This simple error nearly drove the tribe to extinction.

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Hey! That's My Fish!

Grade(s): 
Elem./Middle
Time to Play: 
20
Min. Players: 
2
Max. Players: 
4
Return on Investment: 
Medium

Look for hungry penguins in this fast playing and exciting boardgame. Hey! That's My Fish! is highly suitable for families and strategy gamers.

At the pole your penguins are jumping from ice floe to ice floe hunting fish. They’re also trying to block other penguins and secure the best fishing grounds for themselves. The penguin colony that catches the most fish by the end of the game wins.
-Mayfair Games

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Backseat Drawing Junior

Grade(s): 
Elem./Middle
Time to Play: 
20
Min. Players: 
3
Max. Players: 
8
Return on Investment: 
Medium

The Silly Game of Sketchy Directions!

Backseat Drawing Junior brings the outrageous fun of Backseat Drawing to the entire family.

Players race to identify a drawing done by the “artist”— but the artist doesn’t know what he or she is drawing! It’s up to the “director” to tell the artist how to draw the picture without giving away the name of the item shown on the picture card.

The laughter builds as the artist attempts to follow directions and everyone tries to identify the drawing. With Backseat Drawing Junior everyone can play and the fun never stops!

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Squint Junior

Grade(s): 
Elem./Middle
Time to Play: 
20
Min. Players: 
3
Max. Players: 
8
Return on Investment: 
Medium

The Game Where Pictures Take Shape!

Squint Junior brings the creative fun of Squint to the entire family. The 42 simple Shape Cards are used to build pictures. The 168 Squint Junior Cards show the name of an item and give an example of one way of building the picture.

Entertaining and educational!

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Squint

Grade(s): 
Middle/High
Time to Play: 
20
Min. Players: 
3
Max. Players: 
8
Return on Investment: 
Medium

The Game Where Pictures Take Shape!

In Squint, players use a variety of shapes to build pictures. Other players guess what the picture might be. Players earn points by successfully building, or correctly identifying, the picture. Squint is an innovative fast moving party game for three to eight players. Everyone plays every turn…the fun never stops!

Players use the 72 Shape Cards to build pictures of items listed on the Squint Cards. The Squint Cards include over 1000 different items providing hundreds of hours of fun!

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Tsuro: The Game of the Path

Grade(s): 
Middle/High
Time to Play: 
10
Min. Players: 
2
Max. Players: 
8
Return on Investment: 
Medium

Build your own Path without your opponents steering you in the wrong direction—or off the board! Tsuro is the quick-playing game in which directions can change as easily as the game plays. The rules are simple: You place your stones, select your tiles, and attempt to build a safe Path for your journey. The Paths of other players cross and connect, so the choices you make affect all the journeys across the board. Tsuro is recommended for 2–8 players ages 8 and up. Stay on the right Path—your journey begins here.

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New World

Grade(s): 
Middle/High
Time to Play: 
30
Min. Players: 
2
Max. Players: 
5
Return on Investment: 
Medium

The New World has been discovered! Now it is time to settle it. The players explore and develop the New World beginning on the east coast and moving ever westward, and deploy their settlers on the trails, in the towns, in the farms, and on the plains. The skills of the players to develop the area and use their robbers, shopkeepers, trappers, and farmers will determine who is victorious.

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