Memory

Brain Storm

Grade(s): 
Elem./Middle
Time to Play: 
20
Min. Players: 
2
Max. Players: 
8
Return: 
Medium

Balduin, the house ghost, found an old camera in the castle cellar. Immediately he photographed everything that he loves to make disappear when he is haunting … including himself, of course. Unfortunately, the enchanted camera takes many photos in the wrong colors. Sometimes the green bottle is white, other times it‘s blue. Looking at the photos, Balduin doesn’t really remember any more what he wanted to make disappear next. Can you help him with his haunting and quickly name the right item, or even make it disappear by yourself?

Dexterity Game | Kinderspiel des Jahres | Matching | Memory | Speed Game

Magician's Kitchen

Grade(s): 
Elem./Middle
Time to Play: 
20
Min. Players: 
2
Max. Players: 
4
Return: 
Medium

Kaboom! Hiss! A colourful cloud of smoke billows out of the magic cauldron. It’s a hot day in the old magic kitchen, where the little magician’s apprentices are learning the art of brewing magic potions. They need to put plenty of ingredients in the cauldron for this.
Be careful! Make sure you don’t stumble.
Once all of the ingredients are in place, it’s time to make a fire. But will it be that easy?
Leg of toad and stumbling curse, which of you will be the first?

Dexterity Game | Kinderspiel des Jahres | Memory

The Secret Door

Grade(s): 
Pri./Elem.
Time to Play: 
10
Min. Players: 
1
Max. Players: 
8
Return: 
High

A mystery game! Valuables have been stolen, and we have to find them before Midnight. Together we search through the Mansion for clues. At Midnight, the Thieves may slip away with all the hidden booty!

Children enjoy figuring out the mystery of what is behind the Secret Door. Because of the co-operative principle, everyone is part of a team that discusses ideas and shares strategies. Other important skills of memory and logic get a workout, too.

Co-operative Game | Memory | Mystery

Kayanak

Grade(s): 
Elem./Middle
Time to Play: 
20
Min. Players: 
2
Max. Players: 
4
Return: 
Medium

The Inuits are Indians who live high up in the northern area of the globe. They nourish themselves with hunting and fishing. Fishing is the ice is not easy at all. In order to fish, holes have to be drilled into the ice. But beware! The weather is capricious and makes fishing difficult.

HABA | Kinderspiel des Jahres | Memory

Police Alarm

Grade(s): 
Elem./Middle
Time to Play: 
20
Min. Players: 
2
Max. Players: 
4
Return: 
Medium

One player is the band of thieves, attempting to break into safe deposit boxes. The other player is the police, trying to hunt them down before they escape. While the police scoots around a magnetic board looking for the thieves, the criminal rolls the dice attempting to break open the safe deposit boxes.

Polizei-Alarm! is an action/dexterity game for 2-4 players (although only two sides play against each other).One side plays a gang of safe-crackers who try to throw the correct combinations for the safes with some special dice under time-pressure.

Dexterity Game | HABA | Memory | Simultaneous Action

Chicken Cha Cha Cha

Grade(s): 
Pri./Elem.
Time to Play: 
20
Min. Players: 
2
Max. Players: 
4
Return: 
Medium

Today, there is chaos in the chicken yard!!! Todays practice for the chicken cha cha olympics is feather stealing. Each chicken cha chas to catch each of their opponents without being caught themself. Their reward for catching another chicken is tail feathers. The first chicken to have all tail feathers is the winner! But only a chicken who knows what is in the chicken yard will be able to catch the others and win the game. A chicken with a leaky memory will find himself standing bare-rumped and medalless when the prizes are distributed.

Kinderspiel des Jahres | Memory

Chateau Roquefort

Grade(s): 
Elem./Middle
Time to Play: 
30
Min. Players: 
2
Max. Players: 
4
Return: 
Medium

Monsieur de Montforte no longer lives in his Chateau. When he vacated the premises, the highly acclaimed gourmet left behind a collection of the finest cheeses in the world. As the years passed, the cheese aged, but so did the Chateau. Now the mice that search the Chateau for the cheese treasures must be careful or fall into holes which have opened in the floors as the building aged, making the Chateau one of the largest mouse traps under the starlit sky. Welcome to the craziest Chateau in the gaming world. The three-dimensional adventure takes place on four levels.

Memory | Sets | Spatial Relations

The Magic Labyrinth

Grade(s): 
Elem./Middle
Time to Play: 
10
Min. Players: 
2
Max. Players: 
4
Return: 
Medium

The apprentices to the Master Wizard have accidentally lost some objects in The Magic Labyrinth! Now, they must try to collect them before the Master notices that they are missing. However, this magical maze has invisible walls that the little wizards keep bumping into, forcing them to start all over again! Become one of the wizard apprentices and make your way through the Magic Labyrinth to collect as many of the lost objects as you can. Sharpen your memory and show your skill as you navigate the maze and win the Master Wizard's favor!

Kinderspiel des Jahres | Memory | Spatial Relations

Glorious Knights

Grade(s): 
Elem./Middle
Time to Play: 
20
Min. Players: 
2
Max. Players: 
4
Return: 
High

The knights Robert, Ronald, Roland and Richard are taking part in an exciting competition: they have to try to find their way as quickly as possible through the mysterious maze. But it is not so easy as the maze changes continuously and Gunilla, the fearsome ghost, tries to chase the knights away. With blindfolded eyes, some luck with the dice and carefully meditated instructions you try to guide your knight through the maze.

Directions | Memory | Spatial Relations

Little Magicians

Grade(s): 
Pri./Elem.
Time to Play: 
20
Min. Players: 
2
Max. Players: 
4
Return: 
Medium

There's turmoil in Wonderland! That crafty magician Merlin likes to test the apprentices. Merlin's tricky tasks make for fun tests of memory! Animals are hiding under the nine magic hats. Merlin determines which animal has to be magically found. Whoever can remember which hat is covering the animal being searched for receives a star as a reward. Use your memory to conjure up the most animals and collect the most stars to win, but watch out! If the magic hat appears on the die the cogwheels are moved and all the magic hats move as well!

Fine Motor Skills | HABA | Memory
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