Economics

Automobile

Grade(s): 
High
Time to Play: 
120
Min. Players: 
3
Max. Players: 
5
Return: 
High

Automobile is a 3-5 player game that bears a modern setting when compared to most of Wallace’s releases. Players are competing in the U.S. auto industry in the early 20th century, purchasing factories that turn out low-, medium- and high-valued vehicles, starting with the 1893 Duryea and moving through history from there.

Automotive Industry | Economics | Manufacturing

Safranito

Grade(s): 
Middle/High
Time to Play: 
45
Min. Players: 
2
Max. Players: 
4
Return: 
Medium

At an Indian spice booth, the players bargain for the precious ingredients they need for their exquisite meals. Thereby, everyone throws their Indian coins face-down onto the bowls depicted on the game board. The players may bluff and push the opponents’ coins aside. A clever coin thrower is able to arrange the coins on the game board in a way that allows him to do both: sell his spices at a high price and purchase cheap spices as well. Eventually, the first player wins who has been able to acquire the spices needed to serve the maharajah his desired meal.

Dexterity Game | Economics

Agricola: Farmers of the Moor

Grade(s): 
Middle/High
Time to Play: 
120
Min. Players: 
1
Max. Players: 
5
Return: 
High

This expansion adds to the base game of Agricola with a large set of new improvements, and adds a number of new features. Horses are introduced as a new type of animal. In addition, you not only have to feed your family, but you must keep them from becoming "ill" by heating each room in your house. You can get fuel to heat your home by chopping down the forests on your farmyard, or by harvesting peat.

This is an expansion and requires the base game for play.

Economics | Expansion | Farming | Middle Ages

Agricola

Grade(s): 
Middle/High
Time to Play: 
120
Min. Players: 
1
Max. Players: 
5
Return: 
High

In Agricola (Latin for "farmer"), you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

Economics | Farming | Spiel des Jahres | Worker Placement

Black Friday

Grade(s): 
High
Time to Play: 
60
Min. Players: 
2
Max. Players: 
5
Return: 
High

When you invest in the stock exchange, you want to buy low and sell high! But it does not always go that way, so sometimes you will need subsidies from the government to keep investing. To keep the stocks you have acquired on the rise, you must convince other players they have value so they will buy those stocks and keep your profits soaring.

Now the signs suddenly show that there could be a coming burst. You must decide quickly if the signs are right and sell your holdings or wait a bit longer for them to rise further and increase your profits.

Bubble Market | Economics | Math | Stocks

Poseidon

Grade(s): 
High
Time to Play: 
120
Min. Players: 
2
Max. Players: 
5
Return: 
High

Poseidon is a game about prestige, fortune and exploration.

18XX | Ancient Civilizations | Economics | Math

For Sale

Grade(s): 
Middle/High
Time to Play: 
20
Min. Players: 
3
Max. Players: 
6
Return: 
High

Going once! Going twice! Sold to the highest bidder! In this perfectly-crafted bidding game, players are forced to make a multitude of difficult decisions every minute…and that’s just in the first phase of the game!

During phase one, players must decide how much of their spending capital to invest in available properties, knowing that their own actions in the second phase could turn those properties into extremely lucrative bargains or crushing losses.

Card Game | Economics | Estimated Value

Power Grid Expansion Maps

Grade(s): 
Middle/High
Time to Play: 
90
Min. Players: 
2
Max. Players: 
6
Return: 
High

These are expansion maps for the base game Power Grid and not a stand alone game. You will need to check out a copy Power Grid to use with these maps.

Earning money with electric power? Earning lots of money with electric power? A very good idea!!! Should I use coal or oil to generate power in the old-fashioned way or will their be a shortage of those resources in the future? Will there be a future in burning garbage? Certainly nuclear power is very exciting and as long as the government will manage the waste there will be a lot of profit.

Economics | Energy | Resource Management | Science

Factory Manager

Grade(s): 
Middle/High
Time to Play: 
60
Min. Players: 
2
Max. Players: 
5
Return: 
Medium

Each player owns a factory and tries to earn the most money during the game. To be successful, each player must use his workers to buy the best machines and robots at the market and to run the machines most effectively in his factory. Because of increasing energy prices, the players must be careful to check the energy consumption of their factories and to avoid using only energy-consuming machines. Otherwise, their profit will suddenly vanish, the worst fear of a good businessman.

Business | Economics | Resource Management

Modern Society

Grade(s): 
Middle/High
Time to Play: 
60
Min. Players: 
3
Max. Players: 
5
Return: 
High

Modern Society is on the verge of change. At the beginning of the 21st Century the world is facing completely new challenges. Faith in a brighter future is endangered, however. The welfare state is almost at a breaking point, the population is aging and the dependency ration is declining. At the same time, new catastrophes are also lurking on the horizon. Global warming and the instability of the economy are feeding inequality and fueling people's fears.

Card Game | Economics | Environment | Social Activism
Syndicate content