Math

Tobago

Grade(s): 
Middle/High
Time to Play: 
60
Min. Players: 
2
Max. Players: 
4
Return on Investment: 
High

Land ahoy.... After years of searching you have finally found her: Tobago, the island of forgotten treasures. Your hands hold several scraps of parchment almost too weathered to read, and you would bet your last shovel that these are pieces of a treasure map.

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1GVSLS0791AVAILABLE

Oregon

Grade(s): 
Middle/High
Time to Play: 
45
Min. Players: 
2
Max. Players: 
4
Return on Investment: 
Medium

The year is 1846. Gunslingers, lawmen, pioneers and whole families left their homes in the east and Midwest to try their luck in the West. They loaded their covered wagons with all they could and headed west across steppes, deserts, and mountains. Many chose to settle in Oregon, where the farming and hunting was plentiful and they could stake out a bit of land for themselves. The players have already reached Oregon and gaze upon the rich farmland below and the potential gold and coal reserves of the mountains.

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Pirate Artithmetics

Grade(s): 
Elem./Middle
Time to Play: 
10
Min. Players: 
2
Max. Players: 
4
Return on Investment: 
High

In search of the mysterious treasure of the famous Pirate Arithmeticus, the arithmetic pirates have landed on the treasure island. Equipped with an old treasure map they set off on their search; a hundred steps towards the North, then twenty steps towards the left, past the statue of the monkey and fifty steps in the direction of the pig palm tree.

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1GVSLS0621AVAILABLE

School! Ready, Set, Go!

Grade(s): 
Primary
Time to Play: 
10
Min. Players: 
1
Max. Players: 
4
Return on Investment: 
High

Come on, let's go to school!

How exciting the everyday life of a school kid can be. Only the one who gets up promptly and is on time at the bus stop will get to school on time. There the hurly-burly continues. With all the other children and the interesting things to learn, the day passes in a flash.

While playing, the children experience how their day will change when starting school. Further on, memory and handling of the clock are introduced in a playful way. Competitive and cooperative play variants included.

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1GVSLS0613DUE 04/02/2010

Tumblin' Dice

Grade(s): 
Middle/High
Time to Play: 
10
Min. Players: 
2
Max. Players: 
6
Return on Investment: 
Medium

Put your skills and nerves to the test with Tumblin-Dice.

One after the other you will propel your dice on the scoring track with a flick of your fingers as far as you can, while ejecting the competition if possible.

The perfect flick will yield you 24 points with a "6" on the "4x" level, but don't take your score for granted. The other players will try to knock your dice off the scoring track with theirs. Once all the dice have been played the round is over and the scores are tallied. The first player or team to reach 301 wins the game.

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Blokus

Grade(s): 
Middle/High
Time to Play: 
20
Min. Players: 
4
Max. Players: 
4
Return on Investment: 
Medium

Every move counts in this award-winning game as players stake their territory, square by square. The simple rules take less than a minute to learn, yet the game has the depth to challenge beginners and experts alike, perfect for the whole family.

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5GVSLS0801DUE 02/25/2010Giant Version
6GVSLS0802DUE 03/15/2010Giant Version

Go 0 to 100!

Grade(s): 
Pri./Elem.
Time to Play: 
10
Min. Players: 
2
Max. Players: 
5
Return on Investment: 
High

BRRRMMMM, the motors are revving. The red light jumps to green and the vehicles set off at full throttle. Watch out! Oil slicks on the circuit means the cars risk skidding. Which lucky player will be the best at bluffing and using good tactics to finish the round first?

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1GVSLS0830DUE 01/28/2010
2GVSLS0814AVAILABLE

Monza

Grade(s): 
Pri./Elem.
Time to Play: 
10
Min. Players: 
2
Max. Players: 
6
Return on Investment: 
High

A car racing game which encourages tactical thinking for two to six clever players. Six racing cars are standing on the starting grid, prepared for the big race. But only the players who get the right colors with the dice and make clever combinations will be able to move rapidly ahead.

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1GVSLS0719DUE 04/02/2010
2GVSLS0735DUE 03/15/2010

24/7 Seven

Grade(s): 
Elem./Middle
Time to Play: 
20
Min. Players: 
2
Max. Players: 
4
Return on Investment: 
Medium

24/7 is a fast playing strategy game. Players lay one tile at a time on a 7x7 grid and score points for adjacent tiles in rows that create runs, sets and sums of 24 or 7. With its easy to learn rules, quick play and subtle depth of strategy, you'll be totally immersed within minutes.

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Stone Age

Grade(s): 
Middle/High
Time to Play: 
60
Min. Players: 
2
Max. Players: 
4
Return on Investment: 
High

The times were hard indeed. Our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.

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